Why i like soo much Isaac Clarke? I never liked armored or mechanical looking characters, i even dont like Batman at all on the movies thanks to his robot looking outfit and a guy on an astronaut suit is the same for me, yet i somehow like a lot Isaac Clarke design, there is something cool on him, even if he looks soo bulky and slow moving, that i find really fascinating, specially on Dead Space 3 with the furry neck section.
Of course, maybe is because i love his game as well, one of the very first Playstation 3 games i played and probablly the most notable survival horror of its generation (with Resident Evil turning into the Rambo route and Silent Hill in total decadence) that manage to balance pefectly action with suspense, psychological horror with gore and a space age horror that i only seen on Alien. Dead Space is a game, even the thrid one with all its flaws is pretty much the best representation of At the Mountains of Madness.
Somehow tough there was a lot of merchadise of the games, something not even Silent Hill had back then and somehow, even more rare, i let it pass most of them and only got the ThreeZero 1/6 scale figure and the ArtFX statue from Kotobukiya, the subject of this entry!!
This guy is big...like, really big, the same size of a 1/6 scale figure from Sideshow or Hot Toys but considering the legs are flexing he is on a bigger scale and also he is really really heavy as well. Tough with the base included he can stand on his own perfectly with no problem.
Also despite being an statue this Isaac is articulated: the head and wrists and also his plasma cutter main section can rotate just like other versions of the plasma cutter. The weapon mid section and the hand that holds it have a cut joint that only rotates in one single direction, while the head and the freem wrists have ball joint and have a little bit more of freedom of movement.
The display options are limited but having them in this kind of product is rare. You can have Isaac looking at front, pointing his plasma cutter to his rigth or covering himself with the weapon from the left, the most anoying part is actually the plamsa cutter since it covers his face thanks to the position of the arm and while turning it around it also clashes with the monitor on his chest.
But once the plasma cutter is out of the way the view of Isaac is perfect. The sculpt is really really bautifull with all the intrincate detail on his suit perfectly represented, specially the furry neck piece. The protunding peices on his legs like the jets and the knes wprotection are made of softplastic as well as the weird rails on his arms and the little jets on the shoulders while the rest of the body is made with high quality plastic, pretty dense plastic.
I love the different textures on each section, not only the furry neck but each part, like the knes section, is made on a different fabric and the protectors of the legs are full of scratches and other worn details. Even the green "cord" thingy that navigates around his legs and chest area is a real cord carefully enbroided with the plastic of the sculpt!!
The helmeth is perfect as well, again mixing cloth texture with metal and the only part that is missing any kind of detailing is the monitor machine on his chest. Theres no paint of sculpt there and thats odd given how crazy detailed is everyhting else, tough its imposible to see this section soo its OK i guess. Tough i still wish they articulated his shoulder soo he can move away the plasma cutter to see this monitor...
The paint job is amaxing! Very rich in diferent colors, greys, blacks, greens, browns, golden, metalic tones and other. Unlike the Three Zero version that have a brownish outfit, this one is grey with a dark wash on it that gives it a texture of a puffy materal. I think this is closer to the game design tough, i dont know why Three Zero went with the brownish look.
His mechanical boots have gret metalic with also cooper looking colors as well as golden tones, all with some dark washes to make them look dirty and very worn and the plasma cutter have the same color palette and worn feature, it looks pretty old and dated but that was Isaac main design concept.
Each bag on his belt have different tones of green and brown and his helmeth also have a big variety of tones of metal and golden. Its odd how this figure may looks just dark and simple but is actually pretty rich design wise!! Also the fur have a yellowish paint finish to make it looks much more natural.
The only missing thing that the Three Zero version have is actual snow on top of his helmeth and outfit. I guess thats ask too much? But the snow base compensate that a little bit. The base is hollow and is the most ligth part of the piece with some simple blues to give a little bit of shadow to the snow.
Tough there is a corpse, or a piece of a corpse at least as wel where Isaac is standing. Theres a spinal cord and a littl of muscle structure with no shape at all with a dramatic spray of blood covering the snow in that section. Looks gruesome even if its imposible to know wath it is and helps a lot to condence the horror aspect of the series in a single figure.
Aside of the amazing sculpt and out of this world painting and high size, this figure have extra feature: led ligths. The top section of the waist can be removed to reveal a box for 3 batterys. Once they are in place and the top section reconected, with the push of a very discret button on his back the ligths turn on: the life bar on his back, the oxygen metter at the side, his gravity module on the palm of his hand and of course, his helmeth.
While the Three Zero use different ligths for each section (green, yellow and blue) this guy have only blue for everything and the ligth is actually pretty pretty strong since the actual ball joints are the bulbs. The effect is really spectacular and stands out even with all the ligths on and is easy to use.
I cant complaing in here about anything, this is a perfect representation of Isaac Clarke and maybe is better than the Three Zero one? I dont know...both have very different colros and the 1/6 scale one have a beautifully tailred suit and the different colors of the led ligths are oustanding but this Kotobukiya ArtsFX is really brillant as well.
There is a Figma and a Pop Up parade coming based on the remake but i doubt they reach this level of perfection.
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